I've heard in many recap reports of games that had "forced wins" and "forced losses." What are "forced wins" and "forced losses"?
A "forced win" is when a game is intentionally set up in such a way that it would be difficult to lose. Example--a Lucky $even price that's something like $14,545. Seems like lots of players guess 5's, so they'd have plenty of money left to buy the car.
A "forced loss" works the same way, except that the game is intentionally set up in such a way that it would be almost impossible to win. Again using Lucky $even--a price like $19,129 would just be plain mean, but it's hard to argue 1s, 2s, and 9s are common guesses.
Some games are tough to do that with, like Dice Game--you're at the mercy of what the player rolls, and no one can control that except the player. But there are others, like Pathfinder, where you can make the SP portion hard, and make it tougher for the player to earn a second chance if they make a mistake on the main game.
Make sense?