Author Topic: What is a good lineup.  (Read 2516 times)

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Offline DYC

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Re: What is a good lineup.
« Reply #15 on: March 03, 2024, 11:34:22 PM »
.. now that all of the prizes and props are brought in and out through doors at stage right, could the show do an all-turntable episode just for the sake of amusing themselves (and annoying the stagehands whose job it is to load and unload the turntable)?

Make Your Move (4:00)
Spelling Bee (5:30)
Push Over (3:30)
Clock Game (5:00)
Bullseye or Grocery Game (5:00)
Cover Up (5:00)

(28 minutes)

Offline JT

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Re: What is a good lineup.
« Reply #16 on: March 04, 2024, 08:34:14 AM »
I don't have an ideal lineup but I always smile anytime I see Check Game and Ten Chances, especially in the same show which is rare.

Overplayed games will never be in my ideal lineup so no That's Too Much, Flip Flop, Coming or Going.

And I don't know why but I don't like seeing cash games in the #6 slot.  They do it with To The Penny and it feels out of place.  Play them  earlier in the show to create more excitement and game #6 should be quick car game or quickie game for 1 or 2 prizes.  By Game #6, people are ready for the 2nd SS and the Showcase so don't draw it out.

Offline SilverFirePrime

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Re: What is a good lineup.
« Reply #17 on: March 06, 2024, 03:56:57 PM »
1) Vend-o-Price
2) 10 Chances
3) Back to 7x
4) Pick-A-Number
5) Grand Game
6) More or Less

Not sure if the 10 Chances counts as an SP game

Offline SteveGavazzi

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Re: What is a good lineup.
« Reply #18 on: March 06, 2024, 05:44:07 PM »
1) Vend-o-Price
2) 10 Chances
3) Back to 7x
4) Pick-A-Number
5) Grand Game
6) More or Less

Not sure if the 10 Chances counts as an SP game

It does not -- although this seems like an odd thing to be concerned about, seeing as you've got both Vend-O-Price and Grand Game in there.
"Every game is somebody's favorite." -- Wise words from Roger Dobkowitz.

Offline Eddie

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Re: What is a good lineup.
« Reply #19 on: March 13, 2024, 04:10:40 PM »
At least two car games and one cash game:
1) Any Number
2) Bonus Game
3) Squeeze Play
4) Shopping Spree
5) 10 Chances (My favorite)
6) Punch a Bunch

Another one (two car games and one cash game):
1) Cover-Up
2) Shell Game
3) Side-by-Side
4) Danger Price
5) Plinko
6) Money Game
Shows I Attended:
#4234K, #4235K, #8453K,
#0342L, #0314L, #0315L, #0321L, #0322L,
#0511L, #0513L & #0515L

Offline tpirfansince1972

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Re: What is a good lineup.
« Reply #20 on: March 24, 2024, 07:26:30 PM »
My ideal line-up with the games currently in the rotation, adhering to one car game per half, an SP & GP game plus other quick games...

1. Golden Road

2. Punch A Bunch (not Plinko)

3. Clock Game

4. Range Game

5. Ten Chances

6. Bullseye


I'm not entirely certain why anybody would place "Double Prices" in a "Dream" line-up.  The game is fine for what it is, a big time saver, but hardly a "dreamy" game to me.

Offline Nick

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Re: What is a good lineup.
« Reply #21 on: March 24, 2024, 07:38:48 PM »
I'm not entirely certain why anybody would place "Double Prices" in a "Dream" line-up.  The game is fine for what it is, a big time saver, but hardly a "dreamy" game to me.

Depending on your lineup, you may need a "big time saver" to achieve your dreams because you only have so much time with which to work.

Though I sometimes like to contemplate what will happen to Price when broadcast television finally dies and streaming is the way forward for the show. With no time limit and a significant reduction in commercials, the possibilities are attractive.
Roger Dobkowitz's Seven Commandments of The Price Is Right:
1. Tape and edit the show as if it were live.
2. Never tell the contestant what to do.
3. Size matters. (The bigger the prize, the better the prize and the bigger the reaction.)
4. All prizes are good.
5. Never do anything on the show that would embarrass a parent with a kid watching.
6. Never put on a prize that would make the show look cheap.
7. It’s the game, stupid! (It’s about the game.)

- Roger Dobkowitz on Stu's Show September 23, 2009.