From the playings I've seen on youtube, I don't think this game is that bad. However, it was totally crippled by the price mat. The fact that the three 'paths' were so small, that the spots and money amounts were so tiny, and that there was nothing to indicate when a path could no longer be used made the game more confusing and lacklustre than it should've been.
I think this game needed almost a copy of the tiles used in Pathfinder, although circular ones would've been ideal if available. The spots are all lit at the start with each path a different colour, then the lights go out on a path if they get a price on that path wrong.
concept 8/10
execution 2/10