Golden-Road.net

Studio 33 - Price is Right Discussion => Carey Era => The Price WAS Right => Season 47 => Topic started by: Roadgeek Adam on June 24, 2019, 12:02:38 PM

Title: TPiR Recap - 6/24/2019
Post by: Roadgeek Adam on June 24, 2019, 12:02:38 PM
Episode #8523K
Aired – 6/24/2019; Taped – 10/1/2018
Models: James O'Halloran, Rachel Reynolds
Microphone Handoff: Rachel
First Four Contestant Seating: Left to Right

First IUFB: Camera (Canon: 18MP DSLR camera, 55-200m lens, speedlight flash, tripod stand); ARP: $1,430 (James)

MARISA EDUARDO STEPHANIE JUAN
1000 1100 1200 850

The winner is...
STEPHANIE


Stephanie, from Los Angeles, California, is playing 2 for the Price of 1 for pair of surfboards (8ft surfboards) (Rachel) and a trip to Australia (RT Coach to Portsea, AUS for a 6n stay in a 1br apartment at Portsea Village Resort + private surf lesson for 2; ARP: $10,540) (James).

Stephanie will be guessing the price of the surfboards...

3 1 0
$ $ $
7 5 6

Stephanie picks the second number for free...

3 1 0
$ 5 $
7   6

Stephanie picks the $750 for the price of the surfboard...

3 1  
7 5 0
    6

ARP is...$750

3 1  
7 5 0
    6

WIN

Second IUFB: Tool Package (DeWalt: 3 nailers, stapler, compressor, 4drawer tool chest); ARP: $1,181 (James)

MARISA EDUARDO MICHELE JUAN
1252 1253 1251 950

The winner is...
JUAN


Juan, from San Jose, California, is playing Money Game for a 2018 Soul Red Mazda 3 Sport (2L engine, 6-speed AT, FWD, cargo tray, cargo net, paint/fabric protection) (Rachel).

MONEY GAME

    20 47 68
    96 73 19
    54 18 85
    F 7 R

Juan picks [20] - [F]

    F 47 68
    96 73 19
    54 18 85
    20 7 R

Juan picks [85] - [$$]

85   F 47 68
    96 73 19
    54 18 $$
    20 7 R

Juan picks [73] - [$$]

85   F 47 68
73   96 $$ 19
    54 18 $$
    20 7 R

Juan picks [68] - [R]

85   F 47 F
73   96 $$ 19
    54 18 $$
    20 7 68

WIN (Total Winnings: $20,926)

Third IUFB: Ladies Designer Accessories (Michael Kors: 3 handbags, ankle boots, sandals and suede pumps); ARP: $1,790 (Rachel)

MARISA EDUARDO MICHELE THEODORE
1000 1800 1801 1300

The winner is...
THEODORE


Theodore is playing Check GAME for a new game room (7ft pool table with maple frame; 1TB XBox 1 with 4 games; 65in A7 4K OLED smart TV) (James).

CHECK GAME
AT LEAST $7000 BUT NOT OVER $8000
3347
Theodore Cushman
$1,800
Game Room
Drew Carey
VOID


AMOUNT OF THIS CHECK
$
1800

PRIZE VALUE
$
6349

TOTAL

$
8149

SCSD #1

Contestant Winnings Spin 1 Spin 2 TOTAL RESULT
Theodore $1,790 65 50 1.15
OVER
Stephanie $11,970 90 STAY .90 *SHOWCASE*
Juan $22,107 75 90 1.65
OVER

Fourth IUFB: Trip to Lake Tahoe (RT Coach to Reno, NV then to Lake Tahoe for a 3n stay at the DEerfield Lodge at Heavenly + daily breakfast); ARP: $2,445 (Rachel)

MARISA EDUARDO MICHELE KYLIE
3300 2301 2500 2300

The winner is...
EDUARDO


Eduardo is playing One Away for a a 2019 Kia Soul (1.6L engine, 6-speed AT, FWD, rear bumper applique, etch protection, cargo tray) (James).

2
8
5
6
7
1
9
4
7
8


Oh, mighty sound effects lady!!! Does he have...

One right? HONK!

Two right? HONK!

Three right? HONK!

Four right? HONK!

Five right? HONK!

1
9
4
7
8
1
9
4
7
8
WIN

Fifth IUFB: Electric Guitar (Vintage electric guitar with amp); ARP: $950 (James)

MARISA LOUIS MICHELE KYLIE
1 1800 1500 1300

The winner is...
MARISA


Marisa, the last of the First Four, from Corona, California, is playing Grand Game for a chance to win up to $10,000!

The target price is...

$7.50

Marisa starts out at $1.00:

$1.00

The items are:

  • Gillette Sensor2 Razors (10ct)
  • Zantac 150 Antacid
  • Cofeee Filters (100ct)
  • Healthy Choice Power Bowls
  • Vicks VapoRub
  • Reddi Wip Whipped Cream

Pick 1: Whipped Cream

$3.99
$10.00

Pick 2: Coffee Filters

$5.49
$100.00

Pick 3: Frozen Meal

$3.49
$1,000.00

Pick 4: VapoRub

$6.79
$10,000.00

WIN

Sixth IUFB: Cutlery (Wusthof: 4 knives, shears, steel, block; 4 cutting boards with stainless steel storage case); ARP: $1,048 (Rachel)

SAMUEL LOUIS MICHELE KYLIE
750 699 1 751

The winner is...
KYLIE


Kylie, from Toronto, Ontario, is playing SQUEEZE PLAY for a barbecue island and day bed (Bull: Outdoor kitchen island with 4-burner grill; Zuo Mod: Wicker day bed with 2 ottomans, 2 end tables, 6 throw pillows) (James).

The 4, 0, 2, or 9 is incorrect.

           
1 4 0 2 9 5
 
Kylie removes the 4...

           
$ 1 0 2 9 5
$10295
WIN

SCSD #2

Contestant Winnings Spin 1 Spin 2 TOTAL RESULT
Marisa $10,950 5 75 .80
Kylie $11,343 60 20 .80
Eduardo $21,923 90 .90 *SHOWCASE*

THE FABULOUS SHOWCASES

Eduardo has the honors...

SC1 - Stephanie

BLOWN AWAY
  • Trip to Switzerland (RT Coach to Zurich, SW for a 6n stay in a 1br apartment courtesy of Vision Apartments + full-day excursion to Matterhorn with gondola ride) (Rachel)
  • Home Bar and DJ Set (ECI: Contempoary Toscana bar with 3 stools, back bar with lighting; DJ set with 2 sets of LEDS, 2 sets of speakers) (James)
  • 2019 Toyota Corolla LE (1.8L engine, CVT, FWD, door edge guards, rear bumper protector) (Rachel)
Bid: $27,500

SC2 - Eduardo

(DELAYED) HOLIDAYS ARE UPON US
  • Apple Electronics (Apple: 256GB iPhone 10S Max; 256GB 10S; 12.9in iPad Pro; 9.7in iPad; 27in iMac with 8GB RAM, 1TB FD) (Rachel)
  • 2018 Hyundai Elantra SE (2: engine, 6-speed AT, FWD, bluetooth) (Rachel)
Bid: $26,350
Stephanie
$27,500
TRIP/CAR
$36,965
$9,465
TRIP/CAR
*WIN*
$48,935
Eduardo
$26,350
CAR
$24,410
CAR

Results: 5 out of 6
Winnings: $117,048
Biggest Winner: Stephanie

This Recap is solely intended for the purpose of Golden-Road.net.
Reproduction of this without authorized consent is prohibited.

Recap produced by Roadgeek Adam
Templates by Visualbasicwizard and WhammyPower788
CSS work provided by cu2010.

Title: Re: TPiR Recap - 6/24/2019
Post by: mechamind on June 24, 2019, 01:22:56 PM
Raise the damn Check Game range already!
Title: Re: TPiR Recap - 6/24/2019
Post by: ooboh on June 24, 2019, 01:40:25 PM
- I concur with mechamind. The winning range was $651 to $1,651. That’s absolutely unacceptable.
- The perfecta in One Away was beautiful.
- 5/6 show is a reprieve from the 0/6 and 1/6 shows we’ve been having recently.
Title: Re: TPiR Recap - 6/24/2019
Post by: ThomHuge on June 24, 2019, 02:24:40 PM
Raise the damn Check Game range already!

- I concur with mechamind. The winning range was $651 to $1,651. That’s absolutely unacceptable.

The fact that the winning range was low doesn't mean the game is broken. It means that (in all probability) they didn't want it won today.

Losses in a game don't mean that game is broken.
Title: Re: TPiR Recap - 6/24/2019
Post by: JayC on June 24, 2019, 05:04:58 PM
IMO it is an issue for Check Game to be possible to win with a check for less than $1,000. The game is about the cash amount as much as about the prize, and using prizes over $6,000 makes the cash amount possible to win a lot lower than it should be. It used to be the norm to get at least $2,000 or more in a winning playing. I'd like to see a raise to something like $9,000-$10,000 or even a $2,000 range personally and keep the prizes around $6,000-$8,000 so the contestant can win at least $2,000 with the prize.

Very easy Grand Game, the razors and antacid were the obvious two items to avoid.

Title: Re: TPiR Recap - 6/24/2019
Post by: ThomHuge on June 24, 2019, 05:10:06 PM
IMO it is an issue for Check Game to be possible to win with a check for less than $1,000. The game is about the cash amount as much as about the prize, and using prizes over $6,000 makes the cash amount possible to win a lot lower than it should be. It used to be the norm to get at least $2,000 or more in a winning playing. I'd like to see a raise to something like $9,000-$10,000 or even a $2,000 range personally and keep the prizes around $6,000-$8,000 so the contestant can win at least $2,000 with the prize.

So, in other words: "The fact that the winning range was low doesn't mean the game is broken. It means that (in all probability) they didn't want it won today. Losses in a game don't mean that game is broken."

I really wish folks around here would quit complaining that a game is broken every time it gets lost. It's always been possible for Check Game to be won with a check written for less than $1,000, even on its first playing. What makes the difference is how the game is set up.

Even That's Too Much, during that horrible stretch when it was never won, wasn't broken. It was being overplayed and set up each time to force a loss, which was why the prices were so far to the edges instead of closer to the center. That's what a TTM forced loss looks like; a situation where a check for less than $1,000 wins the day is what a forced loss in Check Game looks like.
Title: Re: TPiR Recap - 6/24/2019
Post by: mechamind on June 24, 2019, 05:16:52 PM
Well, it is called Check Game. The price of the prize doesn't have to be easy to figure out, but I do think the ratio of cash to prize value needs to be a bit more balanced.
Title: Re: TPiR Recap - 6/24/2019
Post by: ThomHuge on June 24, 2019, 06:25:37 PM
Well, it is called Check Game. The price of the prize doesn't have to be easy to figure out, but I do think the ratio of cash to prize value needs to be a bit more balanced.

On this, we agree--because a balanced prize/cash value is what the game looks like when it's set up properly/normally.

But again, you seem to be missing my point: today's setup wasn't an accident or a sign that the game needs fixing. Today's game is what a forced loss looks like, plain and simple. It's no different than a Dice Game price that's full of 3s and 4s, or a Lucky $even price that's all 1s and 9s, or That's Too Much with the right price at either end of the board instead of towards the middle. It was (likely) set up the way it was today to force a loss.

The real problem here is that there are ways to force losses without being so obvious about it. (Actually the real problem is the prize budget isn't what it should be, but that's another discussion.) I said in another thread just the other day that the current staff still hasn't quite learned how to set up the games to keep the budget under control without it being blatantly obvious.
Title: Re: TPiR Recap - 6/24/2019
Post by: TinoStar11 on June 24, 2019, 07:15:48 PM
Good show today.
Every win today (except 2 for the price of 1 , correct me if i'm wrong) was at one time or another spoiled on TV's that were onstage.
Title: Re: TPiR Recap - 6/24/2019
Post by: DarkShockBro on June 24, 2019, 07:25:06 PM
So, in other words: "The fact that the winning range was low doesn't mean the game is broken. It means that (in all probability) they didn't want it won today. Losses in a game don't mean that game is broken."

I really wish folks around here would quit complaining that a game is broken every time it gets lost. It's always been possible for Check Game to be won with a check written for less than $1,000, even on its first playing. What makes the difference is how the game is set up.

Even That's Too Much, during that horrible stretch when it was never won, wasn't broken. It was being overplayed and set up each time to force a loss, which was why the prices were so far to the edges instead of closer to the center. That's what a TTM forced loss looks like; a situation where a check for less than $1,000 wins the day is what a forced loss in Check Game looks like.
I completely disagree, and I don't think you're completely understanding the perspective of someone who wants to raise the Check Game range. The prizes have slowly increased in value to match how prices are rising due to inflation. As such, Check Game had to naturally rise from $5,000-$6,000 to $7,000-8,000.

And all JayC, mechamind, and I are saying is that we think that, due to the one-game prizes not falling below $5,000 as of the past few seasons, there is too much prize and not enough check, thus making the game unbalanced.

Increasing the range would re-balance the game, which is what we want. We don't want to see $1,000 checks winning anymore, just as we don't want to see Clock Game with only the $1,000 bonus. So yes, I think it's time to increase the range of Check Game a bit; not because it'll make the game easier, but because it'll make it more balanced.
Title: Re: TPiR Recap - 6/24/2019
Post by: ThomHuge on June 24, 2019, 07:41:53 PM
I completely disagree, and I don't think you're completely understanding the perspective of someone who wants to raise the Check Game range. The prizes have slowly increased in value to match how prices are rising due to inflation. As such, Check Game had to naturally rise from $5,000-$6,000 to $7,000-8,000.

I understand what I read completely. What you all said was: "the winning range was $651 to $1,651, which is unacceptable, and the range needs to be raised." I responded to what I read in your posts, not what else you might've meant. Add to that the fact that today, we had a playing that involved not a prize but what's arguably a prize package (which is what I consider a game room), which is more expensive than what I'm used to seeing in that game. Fresh from such a playing, the natural response is to say that you could solve the apparent problem by having less expensive prizes. If you three were talking about raising the range to keep up with inflation, at least one of you should've been more clear about that. As it is, I don't think that's even implied by what you posted.

And all JayC, mechamind, and I are saying is that we think that, due to the one-game prizes not falling below $5,000 as of the past few seasons, there is too much prize and not enough check, thus making the game unbalanced.

Increasing the range would re-balance the game, which is what we want. We don't want to see $1,000 checks winning anymore, just as we don't want to see Clock Game with only the $1,000 bonus. So yes, I think it's time to increase the range of Check Game a bit; not because it'll make the game easier, but because it'll make it more balanced.

Then you need to say that. I look in vain for the word "inflation" in any of their posts. What I saw, and continue to see now that I re-read everything, reads exactly like complaining that a game is broken because there was a loss. (And that wouldn't be without precedent around here; most of the time it's "this game gets lost all the time, retire it," but six of one, half a dozen of the other.) Re-balancing the game could easily be done by having less expensive single prizes--a good HDTV or that pool table alone would have the same effect. That's a matter of how the game is actually set up and what prizes you use with it.

The problem is you guys are talking about the game feeling unbalanced, on a day when they offered a particularly expensive prize, and suggesting the only answer is to up the range, which isn't true. I think the $5,000 prize floor isn't entirely a matter of inflation, and is at least partly attributable to the fact that they're deliberately going for higher-end/designer stuff.

To the matter at hand, I actually agree it would be a good thing if they raised the range. It would let them offer both more expensive prizes and let the players (potentially) walk away with more money in hand...but I think those reasons are precisely why it won't happen. Check Game strikes me as the kind of game that you'd want to play if your budget was in trouble--there's not a lot on offer, and so even if the player wins, they're not going to break the bank. It's basically Pick-a-Number, but with the added risk of a cash payout...in other words, more expensive.
Title: Re: TPiR Recap - 6/24/2019
Post by: gamesurf on June 24, 2019, 07:56:31 PM
This isn't new. Even when the range was $5K-$6K Roger and co. snuck in the occasional $4K+ prize in Budget Mode™.

In playings like this, at the end of the season, the check-to-prize ratio is imbalanced on purpose because they don't want it to be won.

Same thing happened towards the end of last season, finishing off with $6K+ prizes--only for it to return back to the $5K range at the start of this season once they had a new prize budget.

due to the one-game prizes not falling below $5,000 as of the past few seasons

That's kind of funny--Check Game is the only one-prizer where the total prize package is ALWAYS going to be $7K-$8K, so you'd think they'd be able to get away with offering cheaper, Most-Expensive tier prizes if they wanted to.
Title: Re: TPiR Recap - 6/24/2019
Post by: JayC on June 24, 2019, 11:21:22 PM
So, in other words: "The fact that the winning range was low doesn't mean the game is broken. It means that (in all probability) they didn't want it won today. Losses in a game don't mean that game is broken."
I don't care so much about the winnability of the game, I care about the game being set up properly. Keeping up with inflation is definitely a consideration as well. Raising the range offers more wiggle room for the prizes they can offer while offering a more fitting amount of cash for the check amount required to win ($1,000 at the least) and still be manipulated as needed for the budget. It's honestly pretty surprising though they continue playing the game since check writing is outdated and even when check writing was common for people of all adult ages the game was known for being one of the show's more confusing. Of course, the game's budgetary benefits are what keeps it being played I assume.

This isn't new. Even when the range was $5K-$6K Roger and co. snuck in the occasional $4K+ prize in Budget Mode™.
That's true, even though I don't recall the prizes hovering that much more over $4,000 like they've been hovering considerably over $6,000 in recent playings. They could still do the same budget mode tricks if the range increased as they've always done.
Title: Re: TPiR Recap - 6/24/2019
Post by: Kev347 on June 25, 2019, 10:50:19 AM
Check Game is very broken right now. Plain and simple, because they have insisted since Season 43 on offering a minimum of a $5,000 prize package in every game (not counting any bonus money that may be accumulated), this gives them a very limited range to use in Check Game and still fit the 7k-8k range. The range needs to go up if the $5,000 minimum continues. Today shows what happens when they experiment with the high end of the range - it turns into an unwinnable setup.

An additional fun fact while I'm making a rare post: Not counting shows where the Plinko center slot was hit, this was our NINTH 5/6 show of the season, a staggering amount for any season. It makes it especially painful we couldn't close the deal and get a single perfect show. We also have 8 showcase WSDs (going over by $250 or less) vs double showcase wins this season. I think I'm going to start referring to Season 47 as the "season of pain".
Title: Re: TPiR Recap - 6/24/2019
Post by: gamesurf on June 25, 2019, 11:34:50 AM
That's true, even though I don't recall the prizes hovering that much more over $4,000 like they've been hovering considerably over $6,000 in recent playings. They could still do the same budget mode tricks if the range increased as they've always done.

Say they raise it to $9,000 to $10,000. They'll just start to use $7,500+ prizes when they're in budget mode, and we'll be right back where we started with the same exact same complaints about imbalance between the prize and the check. That proposed solution would only drive the game's average payout up even higher without really solving anything.

Today shows what happens when they experiment with the high end of the range - it turns into an unwinnable setup.

That's a feature, not a bug. An unwinnable setup is exactly what they're going for.
Title: Re: TPiR Recap - 6/24/2019
Post by: JayC on June 25, 2019, 12:02:02 PM
Say they raise it to $9,000 to $10,000. They'll just start to use $7,500+ prizes when they're in budget mode, and we'll be right back where we started with the same exact same complaints about imbalance between the prize and the check. That proposed solution would only drive the game's average payout up even higher without really solving anything.
Raising the range would likely cause some kind of dip in playings in favor of games that the prize must be under $10,000 like Flip Flop, Coming or Going, Side by Side, and Freeze Frame, which I don't think the staff would mind and only some true LFaTs would miss the game. As has been said, no matter what the range is they can adjust the prize to have it continue being a game that fits the budget need.
Title: Re: TPiR Recap - 6/24/2019
Post by: ThomHuge on June 25, 2019, 12:05:46 PM
Check Game is very broken right now. Plain and simple, because they have insisted since Season 43 on offering a minimum of a $5,000 prize package in every game (not counting any bonus money that may be accumulated), this gives them a very limited range to use in Check Game and still fit the 7k-8k range. The range needs to go up if the $5,000 minimum continues. Today shows what happens when they experiment with the high end of the range - it turns into an unwinnable setup.

Why are you guys having such a big problem with this? The game is not broken. Period. It's being set up the way it is--with expensive prizes/prize packages and such a narrow winning range--on purpose. When you see a low winning range, it means the game is being set up for a forced loss. It's no different than setting up games like Lucky $even with lots of 1s and 9s, or Dice Game with 3s and 4s, or That's Too Much with the right price at either end of the board instead of closer to the middle.

If they wanted the game won, they'd be using less expensive prizes. Do you guys not understand that your proposed fix--increasing the range--would result in the game being played less often? Use of larger and more expensive prizes, plus the risk of having to offer cash in the amount of the check, would pose a substantial budgetary risk.

Let me say this again to make sure everyone gets it: Check Game is not broken.

Raising the range would likely cause some kind of dip in playings in favor of games that the prize must be under $10,000 like Flip Flop, Coming or Going, Side by Side, and Freeze Frame, which I don't think the staff would mind and only some true LFaTs would miss the game. As has been said, no matter what the range is they can adjust the prize to have it continue being a game that fits the budget need.

The first part of this is, candidly, dumb. I'll grant that only LFaTs would miss Check Game for its own sake, but there's a larger problem--if Check Game is played less, something else has to get played more often to make up the difference. Do you want to start seeing Flip Flop or Pick a Number or any of those other quickies even more than we already do? That'd be the inevitable result.

Why are you people so determined to argue for fixing something that ain't broke, and which fix would actually create other problems we don't need?
Title: Re: TPiR Recap - 6/24/2019
Post by: Casey on June 25, 2019, 12:53:12 PM
Check Game is very broken right now. Plain and simple, because they have insisted since Season 43 on offering a minimum of a $5,000 prize package in every game
So it sounds like an astute viewer would be rewarded with this piece of knowledge by writing the check for $1200 if it’s so consistent.  How is that different than the 20-30-40 rule in Cliff Hangers, the 0 rule in 10 Chances, or the $3000 always wins rule in Magic #?  Are these games all broken also?
Title: Re: TPiR Recap - 6/24/2019
Post by: DarkShockBro on June 25, 2019, 02:31:14 PM
Why are you guys having such a big problem with this? The game is not broken. Period. It's being set up the way it is--with expensive prizes/prize packages and such a narrow winning range--on purpose. When you see a low winning range, it means the game is being set up for a forced loss. It's no different than setting up games like Lucky $even with lots of 1s and 9s, or Dice Game with 3s and 4s, or That's Too Much with the right price at either end of the board instead of closer to the middle.

If they wanted the game won, they'd be using less expensive prizes. Do you guys not understand that your proposed fix--increasing the range--would result in the game being played less often? Use of larger and more expensive prizes, plus the risk of having to offer cash in the amount of the check, would pose a substantial budgetary risk.
I’ve actually been thinking about this, and honestly, I’m not a huge fan of Check Game to begin with, because there’s little to no variation in the price of the prizes, which I enjoy in one-prize games, and when variation is introduced, the game turns into, as you say, a ‘forced loss.’ So maybe raising the range won’t fix it, I’ll give you that, but that doesn’t mean it’s a good game if there’s no variation in prizes. At least raising the range will allow them to offer $5,000 to $8,000 prizes, thus allowing for more diverse and thus more interesting set-ups. As it stands, they can’t really do that with this small variable range.

The first part of this is, candidly, dumb. I'll grant that only LFaTs would miss Check Game for its own sake, but there's a larger problem--if Check Game is played less, something else has to get played more often to make up the difference. Do you want to start seeing Flip Flop or Pick a Number or any of those other quickies even more than we already do? That'd be the inevitable result.
Actually, yes, I would. Why? Because both of those games, even if they aren’t great, have more prize variation and thus, more difficulty and intrigue to see if the contestant will correctly or incorrectly guess the range of said prize. Moreover, you’re forgetting that The Price is Right can and has created many new, fun pricing games to replace or update ones that have fallen by the wayside. I don’t want a game that’s only played for a $4,500-5,500 prize every single time it pops up, and a $6,000 prize is considered to be a forced loss, because I wouldn’t consider that to be fun to watch as a viewer, guessing the price with the contestant.

Quote from: ThomHuge link=topic=30214.msg468633#msg468633date=1561478746
Why are you people so determined to argue for fixing something that ain't broke, and which fix would actually create other problems we don't need?
Because we think our fix would create a more enjoyable pricing game and thus, a more enjoyable show than we currently have. We are not making this argument because we hate this show and want to see it fail, and I don’t appreciate if you’re even implying that. We’re all fans of this show, and as fans, we have opinions and critiques that we put thought into and genuinely think will help the show. Forum participation is encouraged in general, so we’re going to make our voices known. If you don’t agree with our opinions, that's your decision and I respect it. But they’re our voices, and we’ll use them because we want this show to be even better than it currently is.
Title: Re: TPiR Recap - 6/24/2019
Post by: ThomHuge on June 25, 2019, 02:54:01 PM
I'm just going to come out and say it: everyone who is claiming Check Game is broken is wrong, plain and simple. (There, I've said it.) If the only thing we could offer in the game were prize packages like the game room, then you might have a point. But there are less expensive four-digit prizes they could offer. This day's setup was a forced loss. Claiming that a forced-loss setup means the game is broken is, in a word, dumb. The fix of raising the range so they can offer more expensive prizes, as has been pointed out, wouldn't solve anything, because they could just set the game up the same way with more expensive prizes, and would create a new problem by making them play the game less, upping the frequency of the other quickies.

Plain and simple, your suggestions are poorly thought out and don't take into account the real-world business reasons the game likely works the way it does, or the second- and third-order issues your alleged "fix" would cause. Wins cost money, and there's only so much of it the show can afford to spend.

I’ve actually been thinking about this, and honestly, I’m not a huge fan of Check Game to begin with, because there’s little to no variation in the price of the prizes, which I enjoy in one-prize games, and when variation is introduced, the game turns into, as you say, a ‘forced loss.’ So maybe raising the range won’t fix it, I’ll give you that, but that doesn’t mean it’s a good game if there’s no variation in prizes. At least raising the range will allow them to offer $5,000 to $8,000 prizes, thus allowing for more diverse and thus more interesting set-ups. As it stands, they can’t really do that with this small variable range.

You keep saying this, I'm going to keep pointing out that upping the range means this game would start taking a (possible in the event of a win) larger bite out of the budget, both from the prizes offered and the cash offered. That sounds like an excellent reason to play it less often, or to set it up for losses more often, neither of which I want to see.

Actually, yes, I would. Why? Because both of those games, even if they aren’t great, have more prize variation and thus, more difficulty and intrigue to see if the contestant will correctly or incorrectly guess the range of said prize. Moreover, you’re forgetting that The Price is Right can and has created many new, fun pricing games to replace or update ones that have fallen by the wayside. I don’t want a game that’s only played for a $4,500-5,500 prize every single time it pops up, and a $6,000 prize is considered to be a forced loss, because I wouldn’t consider that to be fun to watch as a viewer, guessing the price with the contestant.

There's a fundamental flaw in this premise--namely that any new games would be as good/fun as the ones we have. Yes, they've had some nifty ideas in the past, but we've also had some real flops, like On the Spot and Time is Money I (and those are just the ones that have been retired). What makes you think any prospective new games they create would be more interesting or fun than the ones we have?

Why, in short, would you want them to take a classic game, play it less often, and then bring in another potentially off-the-wall idea (Rat Race) to replace it?

Because we think our fix would create a more enjoyable pricing game and thus, a more enjoyable show than we currently have. We are not making this argument because we hate this show and want to see it fail, and I don’t appreciate if you’re even implying that. We’re all fans of this show, and as fans, we have opinions and critiques that we put thought into and genuinely think will help the show.

"I don't appreciate if you're even implying that"--where did you even get that idea? Your "fix" might create a more enjoyable game and show than what we have now...in your opinion. But it doesn't happen in a vacuum. More expensive prizes means the game gets played less often, in favor of games that (at the very least) don't offer a cash bonus. That means more playings of quickie games like Coming or Going or Side by Side, which I don't think anyone really wants.

Do I think you're looking to ruin the show? No. I do think you're trying to fix something that's not broken, without understanding the (likely) business reasons why the game works the way it does, and the financial/business problems your solution would cause. "Solutions" that create more problems than they solve wouldn't "help" the show at all.

Forum participation is encouraged in general, so we’re going to make our voices known. If you don’t agree with our opinions, that's your decision and I respect it. But they’re our voices, and we’ll use them because we want this show to be even better than it currently is.

I want the show to be better too. But I also have something you apparently don't--an ability to recognize business and financial reasons behind why things work the way they do. And when you or anyone else post an idea that doesn't look like it was thought through, I'm going to call you on it.

My gut says that the range was probably only raised the last time because inflation made it impractical not to--it was either that or let "forced loss" type setups be the norm because of market prices.
Title: Re: TPiR Recap - 6/24/2019
Post by: Roadgeek Adam on June 25, 2019, 04:28:53 PM
Thom, can we try to not get condescending please? I don't want to lock the threads, but your posts have been reported for tone. I think we've made it clear we're going to have to agree to disagree here.
Title: Re: TPiR Recap - 6/24/2019
Post by: GuyWithFace on June 25, 2019, 06:35:19 PM
I see everyone talking about raising the range, but I believe it should be widened instead -- $7,000-$9,000.

The primary issue, however, is the cash offered as part of the game. As cash always costs money, it is therefore in the best interest of the show to make Check Game setups such as this one which shrinks the monetary award to a rather small figure.
Title: Re: TPiR Recap - 6/24/2019
Post by: SteveGavazzi on June 26, 2019, 05:34:54 AM
In playings like this, at the end of the season, the check-to-prize ratio is imbalanced on purpose because they don't want it to be won.

Except this is the December 5 episode.
Title: Re: TPiR Recap - 6/24/2019
Post by: GR_Man_9009 on June 26, 2019, 06:23:42 AM
Except this is the December 5 episode.
Steve, I don't know what you mean, but this is the June 24th episode, not the December 5th episode.
Title: Re: TPiR Recap - 6/24/2019
Post by: Casey on June 26, 2019, 07:34:08 AM
Steve, I don't know what you mean, but this is the June 24th episode, not the December 5th episode.
From the top of the recap:  Episode #8523K
Aired – 6/24/2019; Taped – 10/1/2018

Look how long ago it was taped.  Steve is saying this episode was intended to air on December 5, 2018, not 6/24/2019.
Title: Re: TPiR Recap - 6/24/2019
Post by: Counterpoint on June 26, 2019, 09:50:55 AM
From the top of the recap:  Episode #8523K
Aired – 6/24/2019; Taped – 10/1/2018

Look how long ago it was taped.  Steve is saying this episode was intended to air on December 5, 2018, not 6/24/2019.

Yes, and Drew mentioned something about the holidays coming up.  And on Tuesday's ep he talked about Hanukkah.  Were these episodes preempted from their original airdates?
Title: Re: TPiR Recap - 6/24/2019
Post by: Roadgeek Adam on June 26, 2019, 11:46:24 AM
George HW Bush's death.
Title: Re: TPiR Recap - 6/24/2019
Post by: Teddy on June 28, 2019, 08:11:30 AM
The less said about Check Game, the better...
Title: Re: TPiR Recap - 6/24/2019
Post by: ThomHuge on June 28, 2019, 08:33:28 AM
The less said about Check Game, the better...

Except...you just brought it up. Needlessly.