Golden-Road.net

Studio 33 - Price is Right Discussion => Carey Era => The Price WAS Right => Season 45 => Topic started by: jaydlewis on September 23, 2016, 01:32:18 PM

Title: 7615K - 9/23/16 Recap
Post by: jaydlewis on September 23, 2016, 01:32:18 PM
Recap: https://goo.gl/r6HGFI

Quick Take
Lucky Seven - Loss
Bargain Game - Win
Hot Seat - Win
Most Expensive - Loss
Pick A Pair - Win
Money Game - Win

              TODAY       YEAR
 On Offer:  $131,952   $889,334.21+
Total Won:   110,953    446,913.21+
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: hmtriplecrown on September 23, 2016, 01:37:48 PM
The best part of Hot Seat didn't even make it to TV.  Kimberly ran off the stage, to her 90-year-old grandmother, and the two of them were celebrating and crying for a good 90 seconds to two minutes.  Naturally, the entire celebration wouldn't make it to air, but not even the running down and 5 seconds of hugging?  That was good television left on the cutting room floor.

Hot Seat ran much more quickly than I anticipated, though it still ran for 7+ minutes.

Any other questions about today's show?  I'll try my best to answer them.  (And that was me next to Patricia, the last contestant to COD, in all my Rat Race t-shirt glory.)
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: TinoStar11 on September 23, 2016, 02:49:25 PM
Good show today.
Nice Exacta in Money Game.
Another Classic Cue shows up during the 45th video.
I would of thought they would show Rachel's 1st Lucky Seven Car Crash ( even thought we didn't see the actual crash ) , instead of the April Fool's Day Crash.
Hot Seat looks like fun.

I'm wondering if Kim's Celebration happen after they went to commercial.
At the worst , they could have shown part of it before they started the 1st SCSD.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: Archviler on September 23, 2016, 02:55:07 PM
On one hand, I think Hot Seat has a touch too much pagentry to it. The moving seat, the thermometer and the set are a bit too much for my tastes. It goes from nice flavor to being distracting.

On the other, I absolutely love the game play. The mind games that can be played with it are great, making you decide if you trust that choice as well as the ones ahead. Do you think you have ones ahead right? Or does one you're not sure about coming up early make you reconsider the entire thing? I knew the burrito maker was right since I bought one not long ago, so I had a lot of fun playing along and knowing that.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JayC on September 23, 2016, 03:51:45 PM
I like Hot Seat but I was a little underwhelmed by it. It's a higher/lower game with flare. I liked the introduction and set although I thought it would've been a little bigger, but I loved the hot and cold color scheme though. I was surprised the sound machine wasn't the last revealed since that was the trickiest prize. Very disappointing to hear that celebration was completely cut out hm, that definitely was great television they didn't use.

Title: Re: #7615K TPiR Recap - 9/23/16
Post by: CJBojangles on September 23, 2016, 04:00:55 PM
Welp, I'll be the first to step into the "Get off my lawn" position and say I'm not a huge fan of Hot Seat. As others have said, it's too overdone (as is the trend these days), so much so that it feels like someone said "Hey, we should make a game where the contestant slides around in a chair" and the game mechanic was tacked on later.

The intro music is either A: too quiet, or B: too generic, or perhaps both. The fact that they played it again for a win ala Phone Home Game was a nice touch, but get a better cue or amp up the volume. I do love the $20,000 graphic, however.

The set itself, gaudy as it may be, looks pretty slick with the exception of the "thermometer" prop. It looks awfully diminutive hanging from the ceiling and the text is puny. I think it would look better if the whole thing was larger and positioned to the right of the set, on the floor. Did we blow all the money on the sliding chair? Also the designer in me is crying, "why is the $20,000 window the same size as the $500 one?"

On the subject of the thermometer, there's the money ladder itself. I hate threads that devolve into "Here's my money distribution", but I'll be a hypocrite and say I'd rather see something like $500-$1,000-$2,500-$5,000-$20,000 before the layout they currently have. If I was sitting in that chair, I'd be really reluctant to bet $10,000.

The chair itself is very well done and representative of the term "Hot Seat". My biggest gripe is it moves too slowly. I get that we can't be launching Grandma Agatha onto the set of Y&R, but if we could shorten that 35 second clock to perhaps 30 and really zip that dude along, I'd feel a much stronger sense of urgency. The clock almost seemed unnecessary today. What makes Race Game and Bonkers exciting is the contestant running around the stage like crazy. Seeing the contestant gliding along in an Acorn Stairlift isn't as electrifying.

The sound effects could be better executed. Four bells is what you play for a $4,000 win on Bag or for pricing the first prize correctly in Golden Road, not for a $10,000 level. The dramatic stings for the money levels don't make the mood any more tense for me. And no clangers for a win? Come now.

One thing that was pleasantly refreshing: Trilons! Real, electric, functional trilons instead of monitors to show the prices. That's a nice touch.

Overall, with the music, the added sound effects, and general garishness of the proceedings, it feels like a game better suited for Let's Make a Deal than Price. I give it a C+.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: TPIRFan2000 on September 23, 2016, 04:10:12 PM
I'm rather mixed on Hot Seat. The sound effects, music cues, and the huge set are fun, and the hot/cold buttons add some window dressing to an otherwise simple higher/lower pricing game. The main complaint I have: I really don't get the point of the time limit. 35 seconds is way too long - if a time limit is needed, I'd put it at 20 seconds (and I would also speed up the chair a bit). The reveal feels way too over-the-top for a game that just offers $20,000, not to mention that (assuming that all future playings of Hot Seat will be this long) with its 7+ minute length, this game is going to be a huge lineup killer.

I still have to give props to Kimberly for playing it so well - I don't get why they couldn't at least briefly show her hugging her grandma, instead of still leaving in the Emmy gag. I hope the show will upload a clip of it, as they've done in the past with other behind-the-scenes moments.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: hmtriplecrown on September 23, 2016, 04:32:28 PM
Now that I am watching it from home, a lot was cut out of Pick-a-Pair.  James did a fake proposal to contestant Adam's sister Natalie which was quite funny.  The two best extra bits in the show didn't make it.

Overall, it was the best of the 6 shows I have seen in-person, in part because it was my birthday present to my dad, who has been a fan of the show for years, even more so now that he is retired.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: MSTieScott on September 23, 2016, 07:34:59 PM
Playing a fanfare upon the win, then jumping into the theme song, felt strange. I don't think that's ever been done before; am I right?

My largest concern with Hot Seat is the same one that I have with Time Is Money -- the contestant can't see what they're bidding on because they're positioned behind it. It's not that big of a deal with, say, a hair dryer, but I'm guessing the back side of that sound machine, which is all the contestant could ever see, doesn't really convey much information.

One thing that was pleasantly refreshing: Trilons! Real, electric, functional trilons instead of monitors to show the prices. That's a nice touch.

Agreed. The gradient lighting effects were all right, but the actual, physical graphics combined with the solid-color lights in the prize stands were my favorite part of the presentation.

Speaking of prizes, do we know how the small prizes are won? Do you win anything you price correctly? Do you only win a prize if you successfully keep the corresponding dollar value? I know it's small potatoes compared to the money on offer, but I'm curious.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: CJBojangles on September 23, 2016, 09:11:13 PM
Playing a fanfare upon the win, then jumping into the theme song, felt strange. I don't think that's ever been done before; am I right?

Like I said, the closest to my knowledge is the Phone Home Game intro cue played for a $10,000 win, followed by the main theme.

My largest concern with Hot Seat is the same one that I have with Time Is Money -- the contestant can't see what they're bidding on because they're positioned behind it. It's not that big of a deal with, say, a hair dryer, but I'm guessing the back side of that sound machine, which is all the contestant could ever see, doesn't really convey much information.

An easy fix for this would be to have Drew and contestant stand in front of the game prior to the prize descriptions, then have the contestant hop into the Hot Seat after George is done with the copy.

On further review, the presentation would be better if it was explained better by the host, but as per usual the Drew treatment isn't always as clear as it could be.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: sideshowPA on September 23, 2016, 10:27:07 PM
Ok, let's talk about Hot Seat...
I really do love the trillions, but it's a weird love. There is so much busy-ness to this game going on that I wonder why they decided upon them. This is a game which actually begs for a moving display, which brings me to...
..the actual seat. It seems the contestant has a display in front of them on the seat to help them with decisions. This may help with Scott's concerns, but who knows what they see and what they are looking at. A game where the contestant is separated from the audience isn't healthy.
It's an interesting format...and I like the game concept. So what bugs me about this game?
When in doubt, think about Roger... My feel here is that this isn't truly an audience participation game. We slide along a chair making quick decisions, then we decide. The best games invite a group decision, and isn't this where the last 2 cash games ( hot seat and. time Is Money) fall short? It's not a bad game, it's just not a Price game.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JayC on September 23, 2016, 11:01:35 PM
I agree with those saying that Hot Seat should be timed for 30 seconds or even less. 35 seconds felt much too long and provided very little drama. It's also pretty weird that a contestant actually gets to sit down to play a game.

My feel here is that this isn't truly an audience participation game. We slide along a chair making quick decisions, then we decide. The best games invite a group decision, and isn't this where the last 2 cash games ( hot seat and. time Is Money) fall short? It's not a bad game, it's just not a Price game.
What about Clock Game, one of the show's true tests of pricing and a game loved by just about everyone who's a fan of the show? It does not allow any kind of audience participation.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: Torgo on September 23, 2016, 11:13:12 PM
Hot Seat would run whether or not the contestant sits in the chair, and tapping a button - an act barely noticeable to the TV audience, I might add - constitutes the entirety of a player's actions? This plays more like a carnival ride than playing an actual game.

I can't help but wonder what happens if someone gets motion sickness riding the seat. Will this game count as one with "physical limitations" that will prevent particularly large players from being called on down until it has been played? (I also assume it will not be played first or second.)

I have no problem with the 35 second limit yet. We had a really good contestant for this first playing, so let's wait and see how some, erm, more critically-thinking challenged contestants fare.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: Brian44 on September 24, 2016, 05:47:11 AM
Not that we see Bonus Game more than every other month these days as it is...but the fact that Hot Seat combines the "higher/lower" SP pricing concept with the randomness of the game's outcome means we may see Bonus no more than 3-4 times this season.  :-(
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: BD on September 24, 2016, 06:07:18 AM
I think Hot Seat is a pretty solid game. The time limit is fine considering there may be some older contestants that end up playing the game. I agree that the intro is a bit too much for $20,000 but some of that may be simply due to the intro being done on the big display instead of having a simple on screen graphic and/or sign.

The game is pretty much a straightforward high/low game. I think what would be better is if the buttons had the words "higher" in a flame-like font and "lower" in an icicle-like font; Easier for the audience to follow instead of the buttons just being red and blue.

Decent game that could use some tweaks here and there. The best new game from the Drew Carey era though is still Rat Race in my opinion.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: shell_game on September 24, 2016, 08:28:23 AM
Hot seat is the first new game/game redo that I have been disappointed with.

The fact that the game is unique by having the contestant ride it is what bothers me the most.  I agree, it feels like a carnival ride.  But more importantly, in an age where the contestants are often over-the-top with energy, are urged to run to their prizes, and are asked to do retakes of their reactions, the show has introduced a game which prevents the contestant from being energetic.  The contestant is required to sit down.  I'm siting at home watching a person sit down and ride a chair back and forth.  Not exactly exciting even with a clock built in.  And this factor just makes the game seem out of place on the show.  They could have designed this game with the original carnival wheel setup of Pick-a-pair and thrown in a clock, and I think that I would have been a lot happier.

The game also seems like a "cheaper" version of It's In the Bag.  Pricing 5 items in a row.  Except it's easier that IITB, because you have to guess only T/F instead of placing the items correctly.  But although you have easier decisions to make, the top prize is bigger that IITB. 

Hot seat also has one less T/F prize than Punch-a-Bunch, but with significantly better odds of winning the top prize, but the top prize is only $5,000 less than Punch.  So it seems more obvious to me now that the top prizes for the cash games don't seem properly aligned anymore with the difficulty level of the game, when comparing the games to each other.  Of course, that happens with other types of games too, with some car games being easier than others for example, but the show does differentiate between car games for typical cars and more expensive ones.

I liked the trilons.  The rest of the set was okay, but I'm just not feeling it.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: Casey on September 24, 2016, 09:31:29 AM

I can't help but wonder what happens if someone gets motion sickness riding the seat. Will this game count as one with "physical limitations" that will prevent particularly large players from being called on down until it has been played? (I also assume it will not be played first or second.)


I'm sorry, but this isn't a Tilt-A-Whirl they are seated in.  It isn't like it moves frantically back and forth.  I suspect most people would have experienced way worse on the drive over to Television City...
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: sideshowPA on September 24, 2016, 09:41:54 AM
What about Clock Game, one of the show's true tests of pricing and a game loved by just about everyone who's a fan of the show? It does not allow any kind of audience participation.

Good answer.  I have nothing...  :boo:
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: brosa0 on September 24, 2016, 11:03:01 AM
I enjoyed the game and look forward to further playings as they refine it. I believe it's one of the few games that does not require/use a model at all in either the prize reveal or the game itself??
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: tpirfan28 on September 24, 2016, 08:25:00 PM
I enjoyed the game and look forward to further playings as they refine it. I believe it's one of the few games that does not require/use a model at all in either the prize reveal or the game itself??
tremendous catch!  The other is Grand Game.

My thoughts?  Dislike - too much chrome.  Could have been done easily with a contestant behind a podium calling higher/lower like the Card Sharks money cards.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: TheBigAK on September 25, 2016, 08:04:37 AM
I'd like to see what the contestant can see from the chair.      Is there a small TV monitor in there where they can see the prize?   What about the price?   Are they forced to just hear it from Drew?   Not only from when they have to push the buttons but also when the reveal is done.

Here's one... is there "Higher" "lower"  printed on the red and blue buttons.    What if they has a severely color blind contestant ?

35 seconds seems like an odd amount of time.   Wonder why it isn't 30??

I'll reserve my opinion of the game until I see a few more playings.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: brosa0 on September 25, 2016, 09:30:32 AM
Apologies for the size of these images but they make it fairly clear that "Higher" and "Lower" are printed in front of the corresponding buttons.  The angle of that additional bit between the buttons and the contestant looks like it would be for a screen.   Also, the podium with the sound machine on it already looks a little banged up.

(https://pbs.twimg.com/media/Cs0BhAhUkAUsGjy.jpg:large)
(https://pbs.twimg.com/media/Csg4GVRVYAAhsOV.jpg:large)
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: ThatDonGuy on September 25, 2016, 05:42:47 PM
I have a feeling Hot Seat is going to need a redesign along the lines of when Pick-A-Pair finally got rid of its Ferris wheel.  The whole "move the seat to the item" routine is just asking for a malfunction, especially in the initial 35-second period.  Keep the chair; just don't move it around.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: tpiroldschoolfan on September 26, 2016, 01:49:51 AM
"It's not a bad game, it's just not a Price game."

Bingo! It's set and electronics are way over the top for TPIR, and the gameplay is overly complicated for what is basically a higher/lower game. It seems that somebody liked the idea of a moving chair, and they built a game around it.

That said, there are two nods to the past. The yellow and black scheme of the labels is a nod to the Bonus Game, and the rotating red trilons revealing the price is a nod to Barker's Bargain Bar.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: SteveGavazzi on September 26, 2016, 02:44:31 AM
and the rotating red trilons revealing the price is a nod to Barker's Bargain Bar.

No, the rotating red trilons are a nod to "higher" being the right answer.  They're blue if it's lower.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JT on September 26, 2016, 07:51:02 AM
I just watched "Hot Seat" again on YouTube.  I think the game will grow on me.   It's a little Let's Make a Deal-ish; nothing against LMAD, but this is TPIR.  Also the chair shape and colors are too similar to the chairs used on The Voice.  I think over time they will lose the clock and make a few other tweaks.  They will also make it much harder and trickier to win the $20,000; meaning a lot of folks will go for the big prize and lose $10,000, which in and of itself is a pretty big prize. We also didn't need another Higher/Lower game. Let's see what transpires in the weeks to come.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: tpiroldschoolfan on September 26, 2016, 09:40:05 AM
No, the rotating red trilons are a nod to "higher" being the right answer.  They're blue if it's lower.

But correct me if I'm wrong, the effect (appearance) is the same as on Barker's Bargain Bar? I can't think of any other Price game that has that feature.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: Torgo on September 26, 2016, 10:55:35 AM
But correct me if I'm wrong, the effect (appearance) is the same as on Barker's Bargain Bar? I can't think of any other Price game that has that feature.
Super Saver immediately came to mind.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: Mallory16 on September 26, 2016, 04:06:09 PM
I do not understand the clock. The timing element doesn't really work well with a self-moving chair, largely being limited by the speed of the chair. Also, what happens if a contestant doesn't finish? That's going to make the game a lot more anti-climactic, but since the tension the clock adds isn't very good, it's worse than useless. I just don't see what's gained by the clock.

The gameplay itself feels like It's in the Bag meets Bonus/Shell Game, but not quite as good as any of those. Might change my mind, but it didn't really leave a great first impression.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: brosa0 on September 26, 2016, 06:47:47 PM
The point of the clock is to prevent the contestants from taking 30 seconds on each decision, consulting the audience etc etc and making what is already a long game unacceptably long.  It'll be interesting to see how strict they'll be but I wonder if it will be like Switcheroo.  It wouldn't be much of a 'hot seat' if they took a while for each decision.   

I think the 35 seconds gives the contestant enough time to consult the audience a little bit on at least one or two of the items that they might not be sure of, but this first contestant was very decisive.  If there is a screen there for the contestant to look at, then I wonder if this takes the audience out of it anyway because most contestants would just look at the screen and hit one of the buttons instinctively.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JohnHolder on September 27, 2016, 09:03:08 AM
The point of the clock is to prevent the contestants from taking 30 seconds on each decision,

Wouldn't "five seconds per item" work better?
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JayC on September 27, 2016, 03:57:18 PM
I wonder if there was a time limit per small prize would it actually be enforced or would it be like Ten Chances where the time limit is mentioned but hasn't actually been enforced in many years? It would make the game anti-climatic if the contestant missed a prize because their time ran out.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: CJBojangles on September 27, 2016, 04:36:10 PM
I wonder if there was a time limit per small prize would it actually be enforced or would it be like Ten Chances where the time limit is mentioned but hasn't actually been enforced in many years? It would make the game anti-climatic if the contestant missed a prize because their time ran out.

The time limit hasn't even been mentioned in probably two decades.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JayC on September 27, 2016, 11:00:27 PM
Maybe Drew has never mentioned it, but I'm pretty sure Bob was bringing up the time limit in Ten Chances up until the end or close to it of his tenure when contestants were taking too long.
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JohnHolder on September 27, 2016, 11:44:25 PM
Unlike Ten Chances, the timer on Hot Seat is part of the set. How could they count down the time (whether five seconds per item or 35 total) and not enforce it?
Title: Re: #7615K TPiR Recap - 9/23/16
Post by: JayC on September 28, 2016, 11:51:52 AM
I wasn't thinking that the timer would still be part of the set if the time limit being per item was the case. I suppose it still would be, so it would be enforced since the timer is there.
Title: Re: 7615K - 9/23/16 Recap
Post by: Turbo on October 03, 2016, 07:47:45 PM
For what it's worth, I really liked Hot Seat.  The seat portion is a bit gimmicky, but it's nice to see them doing something different with a game.  The timer seems to me to both an attempt to create some suspense (I agree it should be shorter for that) and to keep people from taking forever on choices (can you say Temptation?).  It's also nice to have a wider variety of cash games.