Now with football season just around the corner, I'd like to add a bit to my Mystery Price-based idea. Like before, I'd make it a fee game with 4 SPs representing each of the downs, with a touchdown winning the game, with the contestant needing 50 yards for a win. Since I don't really want partial wins like a lot of staffers, I'll drop the field goal attempt.
First off, if you guess the price exactly on any SP, it's a Touchdown and an automatic win. However, to counter this, I'll have to throw in sacks for SP guesses that are lowballed, with the distance sacked increasing the further off you are. For example, if you're under by 40% of the price, you get sacked two yards; if under by 50%, you get sacked by four. Finally, if a contestant guesses way to low (approximately one third or less of the ARP), the contestant fumbles, gives up possession, and loses regardless of how many remaining SPs s/he may have left to pick. Overbids still result in incompletions of course. As long as a contestant advances the player on an item, s/he wins the SP. Thanks to computer technology, a certain algorithm will be computed to determine where the runner moves on each play.