Greetings Everybody!

Probably not my best attempt for a title, but that's what I went with. Anyway, for those that have participated in the Survival Games in the past, this may be a nice treat for you if you enjoyed those games. At least I think/hope so!

In honor of the Price is Right's upcoming 50th season, and because Survivor had a game named after it, and, like TPIR, given the fact that The Amazing Race has a fleet of emmy victories, I figured that The Amazing Race should have its own game.

Given how the object of Survivor is to vote off everyone until there's one person left, leading to voting people out of survival games, since the object of The Amazing Race (TAR) is to race to the finish line (with teams get eliminated in the process), there should be a game where the object is to go as high as possible.

As a result, rather than taking away points from teams (or, in this case, pricing games) as the main objective, in this game, the main objective is to

*give* as many points as possible to every pricing game. Of course, you can subtract points from the teams, and I'll get into that real soon.

How high can one get? Well, as high as possible, or until a pricing game reaches a certain amount of points that I'm going to get into real soon. Also, at least one team will be dropping out of this competition not too long from now.

**General Stuff:**- Each pricing game starts at 0.
- The object of the game is to add a certain number of points, or to subtract a certain number of points from up to ten pricing games per post (five at 20 or less pricing games left).
- The number of points to subtract is always half the number of points you would add to a pricing game should to choose to do so.
- Keep in mind that it's possible that pricing games could be in the hole (as in under 0, or at a negative number of points).
- There are eight levels in terms of how many to add or subtract, called Take or Give Levels (or TOG Levels).

**We'll start at 5 to Take and 10 to Give, and here's the schedule of how they'll increase:**Level 1:

** 5 & 10** *(5 to take, 10 to give)*Level 2:

**10 & 20**:

*10 to take, 20 to give (starts after someone reaches 100)*Level 3:

**15 & 30**:

*15 to take, 30 to give (starts after someone reaches 300)*Level 4:

**20 & 40**:

*20 to take, 40 to give (starts after someone reaches 600)*Level 5:

**25 & 50**:

*25 to take, 50 to give (starts after someone reaches 1000)*Level 6:

**50 & 100**:

*50 to take, 100 to give (starts after someone reaches 1500)*Level 7:

**75 & 150**:

*75 to take, 150 to give (starts after someone reaches 2500)*Level 8:

**100 & 200**:

*100 to take, 200 to give (starts after someone reaches 4000)***Points needed to increase the TOG levels.**100 points

300 points

600 points

1000 points

1500 points

2500 points

4000 points

**Things to remember:**- When one pricing game reaches the number of points mentioned above, then the TOG levels increase.
- Keep in mind that this only applies to the first pricing game to reach the stated target points

*Elimination Points:***TOG Level I (5 & 10)**- Whenever a pricing game reaches 100 points in the first TOG Level, then the pricing game that is trailing (on the plus side) will be eliminated.
- Also (and this is important), any pricing games that are in the hole will also be out of the game.
- The only exception is if it'll result in less than 25 pricing games remaining in the contest.

**TOG Level II (10 & 20)**- Whenever a pricing game reaches 300 points in the second TOG Level, then the pricing game that is trailing (with 50 or more points) will be eliminated.
- Also (and this is important), any pricing games that have less than 50 points, will also be out of the game.
- The only exception is if it'll result in less than 20 pricing games remaining in the contest.

**TOG Level III (15 & 30)**- Whenever a pricing game reaches 600 points in the third TOG Level, then the pricing game that is trailing (with 100 or more points) will be eliminated.
- Also (and this is important), any pricing games that have less than 100 points, will also be out of the game.
- The only exception is if it'll result in less than 15 pricing games remaining in the contest.

**TOG Level IV (20 & 40)**- Whenever a pricing game reaches 1000 points in the second TOG Level, then the pricing game that is trailing (with 50 or more points) will be eliminated.
- Also (and this is important), any pricing games that have less than 175 points, will also be out of the game.
- The only exception is if it'll result in less than 10 pricing games remaining in the contest.

**TOG Level V (25 & 50)**- Whenever a pricing game reaches 1500 points in the fifth TOG Level, then the pricing game that is trailing (with 250 or more points) will be eliminated.
- Also (and this is important), any pricing games that have less than 250 points, will also be out of the game.
- The only exception is if it'll result in less than 5 pricing games remaining in the contest.

**TOG Level VI (50 & 100)**- Whenever a pricing game reaches 2500 points in the sixth TOG Level, then the Top Four Pricing Games will advance to the next TOG Level, with the remaining trailing pricing game eliminated from the competition.
- Also (and again this is important), should there be a tie between whomever's in 4th place, then the pricing game that had points deducted first in the current game will be out (unless both pricing games had points deducted simultaneously, in which case the tiebreaker goes to the pricing game that had points added on first. If both pricing games had points deducted simultaneously in addition to having points deducted at the same time, then the tiebreaker will be voter’s choice).
- Again, when all is said and done here, there should be 4 pricing games left at the end of this TOG Level and prior to the start of TOG Level VII.

**TOG Level VII (75 & 150)**- The first pricing game to reach 4000 points will result in all trailing pricing games to be out of the game (should just be one pricing game), until there are three pricing games left. There should be four pricing game at the start of this penultimate level, so whoever is currently in fourth will be out of the game. Should there be a tie, then the pricing game that had points deducted first in the current game will be out (unless both pricing games had points deducted simultaneously, in which case the tiebreaker goes to the pricing game that had points added on first. If both pricing games had points deducted simultaneously in addition to having points deducted at the same time, then the tiebreaker will be voter’s choice). Following this, we will be down to three pricing games, which means we'll move to the final TOG level in place, which is:

**TOG Level VIII (100 & 200)**- It's a race to the finish, and given the rather large increase (triple digits) of the TOG Levels, starting at this Level, it could be all said and done in as few as 10 set of votes.
- However, there's a chance that the TOG levels could increase if necessary. I'll worry about that when the time comes to worry about it. The first pricing game to reach 6000 points will be the winner.

**Non-Elimination Info**- Finally, in an attempt to "channel" the Non-Elimination segments of the Amazing Race, during the TOG level-increase when teams (or in this case, pricing games) could end of being eliminated, someone can bring someone over to the plus side if that team is in the hole. At that point, the pricing games would have a second chance at redemption or victory with a certain point total based on what its point total was prior to its elimination. For example, if a pricing game is out of the game with a score of -50, then in bringing that pricing game back into the game will result in a score of +50 (or just simply 50). On a better note, if a pricing game is out of the game with a score 50 (aka +50), then bringing that pricing game back into the game will results in a score of twice as many points, or +100 (100).
- However, this can only happen 5 times throughout the entire game, as in 5 times total (not 5 per participant or voter), and it can only occur after the 2nd, 3rd, 4th, 5th, and 6th Elimination Points, or upon a pricing game reaching (300, 600, 1000, 1500 and 2500 points respectively).
- Another option is if a pricing game is in the trailing spot prior to the Elimination Point, then you can choose to keep that pricing game in the game in exchange (or in place) of bringing a team from "Sequesterville" back into the game. In Sequesterville, that is a term used within the show, in reference to the participates no longer in the game

**Miscellaneous Notes:**- It is possible to have one pricing game tied for last place in terms of the cutoff points per level. Each pricing game in that spot would be subject to elimination, or Philimination, which my TAR friends have verbalized over the past couple of decades. That obviously came from the star of the show, and was used by one of the racers from the beginning of the show’s run.
- Sparing a particular pricing game from elimination more than once is an option. Based on the rules, it is not possible to do so twice or multiple times between levels.
- It is possible to have 5 pricing games in the penultimate level, but only if someone uses his or her right to save a team or revive a pricing game from the booted list at the end of Level VI and the start of Level VII
- Finally, I guess you could have two or more pricing games reach the winning total simultaneously with the same score. I made reference to that above, and currently it would be unprecedented

I apologize in advance if the nature or the length of the rules/explanation of this game is complicated. I thought it was necessary so as to cover each point of the game. If all goes quite well, and if you have any questions (or even a recommendation), please don't hesitate to ask.

Good luck everybody!