I like the lineup as it is and I don't think there's anything seriously wrong with it. The sprawling variety is fun to me and I don't mind games taking breaks for weeks at a time. But if I absolutely need to make cuts for the purpose of getting my favorite games more airtime, let's take a look at them category by category. Games I think are most important to keep at the top of the list, least important at the bottom. Cut games will be stricken through. I'll also say which games I think deserve to get extra playings to fill the void left.
Two-Prize Games
Switch?
Bargain Game
Do the Math
1 Right Price
Double Cross
No cuts here. Two-prizers are needed. I may not love the fact that Double Cross is stuffed with touchscreens, but it does its job in a lineup.
Three-Prize Games
Most Expen$ive
Easy as 1-2-3
One Wrong Price
No cuts. One Wrong Price is not close to being one of my favorite games, but without it you have Most Expensive and... a game very similar to Most Expensive. One Wrong Price is needed to provide variety. (It would provide more variety if it weren't played every week. 123 should absorb some playings.)
Four-Prize Games
Race Game
Danger Price
Take Two
Shopping Spree
Swap Meet
Danger Price and Take Two stay because they are fun and they have the potential to end early if the contestant wins or loses right away, saving time. Shopping Spree does not have that advantage, and is not particularly fun. Swap Meet is quick for a 4P, but it is not fun and its style is too 90's for the current show. While it could be saved by a refurb, I think the three remaining are strong enough to carry the show.
SP One-Prize Games
Cliff Hangers
Secret "X"
Shell Game
Bonus Game
Back to '7x
Bonus Game is a classic and is quicker than Shell Game, but but Shell Game does the same thing with more flair. The loss of the quickest SP game necessitates Secret "X" getting promoted to biweekly. Cliff and Shell get a few extra playings as well, though we're required to shorten some lineups to accommodate them.
I love the idea of trotting out Back to '7x very occasionally on special episodes a few times a season, but I don't think it's worth the effort to make a permanent part of the rotation.
GP One-Prize Games
Pick-a-Pair
Vend-O-Price
Grocery Game
Bullseye
Check-Out
Now....or Then
Hi Lo
Hi Lo is lost frequently. While this isn't a problem in it of itself, harder games are needed, but it's also usually obvious when the contestant loses before the final price is revealed. Now or Then is a classic, and while any LFAT would be happy to see it come around on the turntable, it's not one of Drew's better explanations, it's difficult to see the prop light up on camera, and "get three wedges in a row" isn't the cleanest concept in the world.
Grocery Game, Check-Out, Bullseye, and Pair absorb most of their playings.
Cash Games
Plinko
Grand Game
It's In the Bag
Time i$ Money
1/2 Off
Punch a Bunch
To the Penny
Hot Seat
Pay the Rent
These three are games I like the core ideas behind, but are executed better by other games. I love the idea of a Millionaire-style money tree pricing game, but I wish To the Penny was streamlined a little bit better. Hot Seat is a neat idea but it hurts lineups by taking very long to play. Pay the Rent works as an excuse to offer $100,000 semi-regularly, but "bail with $10K or watch the contestant lose because they didn't know to put the 3rd most expensive in the mailbox" is no fun to watch.
I came scandalously close to cutting Punch-a-Bunch because it produces a predictable and endless parade of $2500-$100 winners, but the masterful presentation won out and ended up saving it. It could get a new prize distribution (with a lone $100,000 slip and a few more $10,000 and $5,000 ones) and a slight cutback in playings to fill Pay the Rent's role as the once-a-month "Big Money" game.
This frees up 30 slots for cash games. Every cash game gets a boost in playings. Grand Game, Time is Money, and Half Off benefit the most, getting played about every other week instead of every three weeks. Each can easily become useful in budget mode.
1P Games
Push Over
Double Prices
Flip Flop
Coming or Going
Side By Side
Bonkers
Balance Game
Freeze Frame
Squeeze Play
Range Game
Check Game
Pick-a-Number
Add: Untitled Quickie
This is the hardest category to make cuts--nearly every episode has a 1P game of some sort, usually a quickie. But cut we shall.
They'll live without Pick-a-Number. Range Game is long past its prime. And I love Check Game, but I concede it's not the easiest concept in the world to understand and doesn't fit the vision of a tighter, all-killer-no-filler price.
The elimination of these three games leaves a gap of about 50 1P slots per year that need filled. We introduce Untitled Quickie, which gets 20 playings a year. Every other 1P game gets an extra 3-4 playings per year.
Car SP Games
Five Price Tags
Rat Race
Pathfinder
Switcheroo
Master Key
Spelling Bee
I love Spelling Bee. I really do. But it's no fun when the contestant struggles to bid on the SPs and you know there's no possibility of winning all three. The bailout portion is unique but it's done better by other games. Picking the cards is kind of fun but not as fun as other luck-based car games. And it's long.
Car GP Games
Hole in One
Let 'em Roll
Stack the Deck
Pass the Buck
Picking numbers off the board in Pass the Buck is fun but not as fun as some of the other games. And $1 just can't buy what it used to.
Stack the Deck gets an increase of playings. The show needs games that do their job in budget mode and Stack certainly does that. Before you boo, 5-10 playings each season have the GPs set up to be a-toddler-could-get-all-three easy. The goal is to end the season playing it about 12-15 times with about a 25% win rate.
With the elimination of Bee and Buck, Let 'em Roll and Gas Money become the only two "do you want to bail with $X or do you want to try again for the car" games. They both get a small boost in playings.
Other Car Games
Money Game
That's Too Much!
Cover Up
Any Number
Lucky $even
One Away
Dice Game
Pocket Change
10 Chances
Gas Money
Temptation
Line em Up
Gridlock!
More or Less
Card Game
A strong variety in car games is needed, so we're not going to go overboard here. More or Less takes too long to play and frequently doesn't even end with an exciting moment. I admire the effort to retrofit Card Game into something that works in 2023 but its gameplay just doesn't work near as well as anything else on the list. Every other car game gets a slight bump: 1-3 more playings per year, but nothing drastic. The rotation looks much like it does now.
Big Three
3 Strikes
Golden Road
Triple Play
The Big Three become the Big Two. Golden Road and 3 Strikes get played six times per year instead of four.
Other Games
Make Your Move
Clock Game
Safe Crackers
2 For the Price of 1
Safe Crackers and Make Your Move see a healthy increase in playings.
This cuts a total of 18 games and adds one. We're down to 62 games--still with a healthy sprawl & variety, but with my favorite games getting played a bit more frequently than they do now. And the pruning leaves room to add new games that build on old ideas. You want to recycle Card Game's reveal and staging for a new green felt casino-themed game? Go for it!