As I have said in the past, they have to give the contestant the first # for free for the contestant to have a fighting chance. If they can give the first # in other classic games like Any Number, Lucky Seven and Temptation they can do it here.
But Any Number, Lucky Seven and Temptation are not luxury car games. 3 Strikes + is. The moment you give the first digit for free, you're back to 3 Strikes under its original format, and the game was far easier to win by virtue of the fact it took fewer draws. 3 Strikes only became a luxury car game because of the significant difficulty increase in going to five-digit cars with no free digits, so the reward matches the effort.
Too many times, the contestant guesses the first # incorrectly in 3 Strikes. They can do this very subtly without drawing attention to it.
This really shouldn't be happening, though another look at the stats revealed something to me. Most of the cars in 3 Strikes today are still starting in the $40,000 range. Well, that's what they were twenty-five years ago, and you certainly don't get as much luxury car for $40,000 now than you did back then.
A very quick look at recent seasons shows that contestants are indeed guessing fives and sixes as the first digit when four is in the offing and correct, so perhaps it's more of an identity problem now. 3 Strikes is being presented as a luxury car game, and contestants are guessing the prices in accordance with what a luxury car
should cost, but over the last five seasons, the game has failed to keep up with inflation and is now offering cheaper cars than should be offered.
To quantify this a bit, from seasons 40-46, of the 30 cars offered, only nine of them were under $50,000 (and three of those were above $49,000, so really only six under $50k). Since season 47, of 27 cars, only six of them have been
above $50,000.
Instead of a Home Run ball, how about adding a GREEN ball to the bag that says "Lose-A-Strike"? If the contestant has 1 or 2 strikes when this ball is pulled out of the bag, a strike is erased from the scoreboard and a red strike ball would go back in the bag. The Green ball can be played only once even if it is pulled when a contestant has zero strikes. Since the show has been adding some twists to certain games and since Drew likes "Do-Overs" maybe it could work and result in more Wins?
Aside from the game no longer being 3 Strikes if you can draw more than three strikes (and I'll save my commentary on Drew and "do-overs"), yes, the game has been in a seasons-long losing streak, but combined with the above on how cheap the game has become, the game is also being played far, far less than it used to be. Naturally, there will be fewer wins, and they will take even longer to realize when the game is being played so infrequently.
Again, by the number, from season 30-36, the game averaged 6.7 playings per season (seven or eight per season, with only five in seasons 30 and 36). Since season 37, that average has been only 4, with the highest being six appearances in season 41 and only two in season 49.
If we're trying to blame the return of the second and third strike chips, consider that in seasons 30-36, the win rate was 34% (17 wins out of 50 playings). Setting aside the disastrous season 37, since season 38, that has dropped to 15% (10 wins out of 65 playings). There's really no argument that the additional strike chips do have an effect on the difficulty of the game, but how much of the losing streak can be directly attributed to that versus them offering cars seemingly more expensive than they actually are (and thus contestants make more incorrect guesses, leading to more draws, leading to more strikes), is what really needs to be quantified if it could be.
If they want a win in 3 Strikes, the solution is not to ditch two of the strike chips, offer the first digit free or introduce some kind of a "do-over" option that allow more than three strikes to be drawn in a playing. Here's how you achieve it:
- Play the game twice as often as is currently being played.
- Offer cars that look like they are in the $60,000-$80,000 range actually be in the $60,000-$80,000 range, as that's what should be offered by now.
- Have at least one playing where the numbers in the bag are 0, 1, 6, 8 and 9 (or some similar high-low distribution). The six should be an obvious guess for the first digit and the zero the last digit. A dolt might attempt the eight or the nine for the second digit, but the one should be what's obviously correct. Then you're left with a toss-up on the third and fourth digits and the luck of the draw to avoid the strikes to fill in all the spaces on your first guess.
And there, everybody can stop complaining about one of the most exciting games on the show that is more often exciting than not, even if it's lost.