Why can't they put cards with prize names inside the balls and have them revealed by opening them?
I thought about this and my conclusion was that since it already bears superficial similarities to Punch-A-Bunch, having paper slips was considered
too similar.
Anyway, since we're giving ideas for it, I have two paths. The simple one is to just replace the wind tunnel with a lotto hopper that the player pushes a button to dispense a ball from, one for each turn they play.
The more extensive one is to change it into a slot machine, due to "The Lion's Share" originally being an MGM slot brand. I have a whole blueprint for this:
-The game is played for a luxury trip, a high-end car, and a jackpot that includes both plus $100,000, with lesser cash prizes also available. The prizes are revealed one at a time, allowing Drew to build up to the reveal of the game and the $100,000, which is announced by George to be "the Lion's Share."
-The player is given one "Lion's Token" (an oversized coin bearing the lion logo; more details below) and can win four more. The pricing plays exactly as it did in Joker, with the numbers presented like a slot machine (eg. 4|6|4) that spins to reveal the answer ($|6|4 or 4|6|$).
-The slot machine has five different symbols on it: an asterisk, a dollar sign, caricatures of George and Drew, and the lion. Three Georges wins the trip, three Drews the car, and three lions the Lion's Share. The asterisk and dollar sign are worth fixed amounts for each individual symbol that comes up; for example, if the amounts are $5,000 and $10,000, an asterisk-dollar sign-dollar sign spin would be $25,000. Prize symbols are worth $500 unless all three of one are spun, so the smallest paying spin is $1,500 using mismatched prize symbols.
-The player must deposit a Lion's Token into the machine and pull its handle to generate a result. After a spin, they may choose to walk away with the result of the spin or give it back and risk winning less on the next one. The game ends once all Lion's Tokens are spent, the player walks away, or they win the Lion's Share.
-Critically, the slot machine is
not completely random. This is to ensure every player faces the same standard, reasonable odds of winning. Prior to a playing, a data set of 40 outcomes is created using a randomizer. This data set is then adjusted until it contains two results where the trip is won, two where the car is won, and one where the Lion's Share is won, with the 35 remaining outcomes being completely random lesser payouts. This is related to the player onstage via an information table stating 1/40 odds for the Lion's Share, 2/40 each for the trip and car, and 35/40 for random payouts denoted as "$$$." When the player deposits the token for a spin, one of the results is randomly chosen from the data set and generated by the machine when the handle is pulled.
-A note on prize values: the game would not offer cars as high-end as the Porsche that was won in it the other day. The goal would be to avoid pushing too close to $200,000 total value for a Lion's Share win.