This game is played for a car. The price doesn't affect gameplay, though, so the contestant is told the price. They then are shown 5 small products and must pick 3 of them, one at a time, that total to less than a speed limit that varies from game to game. This speed limit is posted as a speed limit sign and is marked in red on the oversized speedometer as seen below. Upon the second pick, they are offered the cash equivalent of 100 times the total of the two items they've picked (for example, the two items total to $53, so they're offered $5,300). If they go on and win, they win the final total times $100, the car, and all five SPs. If they go on and lose, they lose everything, including the SPs. If they bail, they win the cash plus the two SPs they picked. In case anyone asks, the contestant also wins if the final total is exactly equal to the speed limit, making the maximum cash prize in this game the speed limit times $100.
Upon each pick, the pointer on the speedometer gradually moves up, and the digital readout counts up along with it.
If the contestant loses, the buzzer and losing horn play immediately after the pointer passes the red mark that represents the speed limit.
For Dream Car/Big Money Week, the game would be played with more expensive SPs and a 200-mph speedometer instead of the 100-mph one, thereby approximately doubling the possible cash payout.