jaywilliams:
Excuse the boldness, but quite a few users have tried to correct you on this.
However, I have been working on a draft for one so if you can PLEASE give me some support here, I will greatly appreciate it and no more negativity PLEASE. Besides, I have never created a board game in my entire life and who knows, maybe Travis Schario, who did the 2004 TPIR game for Endless, might have read about EG bringing back the Password box game and may or may not be updating the 2004 TPIR game for Endless for next year, I don't know. But I would like to show my TPIR 2020 board game proposal draft to Travis Schario so any email info for him would be helpful here. So positive support again is highly and strongly recommended ThomHuge and Steve.
You ever see that Scorsese movie The King of Comedy? Where Robert De Niro has a fantasy that he's going to become a world-famous comedian, and he meets a TV host once who says to give his secretary a call if he's serious about it and they'll put him through the vetting process if he's good enough.
So then De Niro walks into the lobby of a TV network and contacts the guy's secretary expecting to get booked on a late-night talk show as a stand-up comedian despite having no experience, no tape recording of his material, no vetting, never done stand-up at a club, nothing. They tell him to come back when he has those things. They're not being mean to him. They're being quite reasonable. But Robert de Niro's character isn't willing to listen.
So Robert De Niro keeps coming back and sitting in the lobby of the studio until security asks him to leave. He storms back in demanding to speak with the host and security throws him out again. The next day he finds out where the host lives, barges into the host's house and begs to have the host help him work on his material. The host threatens to have him arrested and throws him out of the house.
It doesn't matter how much you desperately want something. It also doesn't matter how good you feel your ideas are unless you have a working relationship with people who are in a position to do something about it.
Jaywilliams, you don't work for Fremantle. You have no real contacts with Fremantle. You have no real contacts with the board game industry besides somebody you emailed once and never responded. That sounds to me like it was a polite dismissal.
What's more, you have a loose grasp of the facts. You're spreading stories that have
already been debunked and insisting they're facts.
You're stirring up something that has--frankly--almost no chance at succeeding. We're going to be honest with you. We know you really, really, really want a new board game. But an unsolicited draft is going to go exactly nowhere.
We're not telling you this because we hate your idea and we want it to fail. We're telling you this because you don't seem to understand that's not the way things work, and it's dishonest to imply to the rest of us that it has a real chance of happening. We're speaking plainly with you because anything more subtle doesn't seem to work.