Fortune Hunter is one of the most polarizing pricing games ever played on TPiR. Some, myself included, loved it for its unorthodox clue-based gameplay and unique multi-prize + cash structure; others hated it for its difficulty and perceived lack of excitement.
I've been racking my brain for a way to bring the game back in a way that would address the difficulty issue while also leaving the clues intact, and here's what I came up with:
-The game would now have a detective/mystery theme. Accordingly, the name of the game would need to be changed, perhaps to "Whodunit?" or "Detective Price."
-As before, the game is played for 4 prizes and a cash jackpot, this time worth as much as $10,000. The prizes would be dubbed "suspects," and the object is to find which prize is the "culprit" holding the money.
-The contestant would be given one clue for free, which would always be related to the correct prize's price relative to the other three (e.g. "the culprit is the least-expensive prize" or "the culprit is the 2nd-most expensive prize"). They can make a guess based on that alone, or instead choose to receive up to three more clues from their "confidential informant" (either played by one of the models, or just a cardboard cutout). Each clue they "buy," however, lowers the jackpot by $2500.
-The first two of the additional clues would be in the same vein as the original Fortune Hunter, such as "The culprit's price begins with 8." The third and final clue would always eliminate one of the prizes outright (e.g. "the culprit is not the pool table").
-The contestant can opt to guess which prize is the culprit after hearing any clue; if they are correct, they win all 4 prizes and the amount of the jackpot to that point. (Of course, the contestant would have to make a guess after the third and final clue.) If they're wrong, however, the game ends.
Thoughts?